# Conquest Configuration

```yaml
Conquest:
  example:
    display-name: "&b&l*** CONQUEST CHEST &b&l***" # The hologram that will be displayed above the conquest
    material: "CHEST" # Only blocks are supported
    world: "world" # World this conquest spawns in
    location-type: "RANDOM" # You can choose between RANDOM or DEFINED
    # If you choose defined then use the command /conquest setloc <conquest> to define the location
    radius: 1000
    time: 30 # This defines that the conquest will spawn every x seconds
    durability: 100 # How many times the conquest needs to be hit to break
    knockback: 0.2
    time-before-destroy: 1800
    mob-chance: 60
    mob-limit: 10
    mobs:
      - 'Zombie:50'
    broadcast:
      - ''
      - '&f&l*** &b&l[Server] CONQUEST &f&L***'
      - '&7A Conquest Chest has been spawned at'
      - '&f&l{x}&fx, &f&l{y}&fy, &f&l{z}&fz'
      - ''
    message: "&7&l** &7Conquest Chest &b{DURABILITY}&7/100 HP &7&l**" # Message sent to players in a 10 block radius
    on-destroy: "&b&l(!) &9&l{PLAYER} &bHas destroyed the conquest chest, its loot spilled everywhere!"
    reward-amount: 3
    # PLEASE DON'T TRY AND DO A CONQUEST WITH NO REWARDS, IT WILL NOT WORK
    rewards: []
```
